Zarper
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December 9, 2018 at 9:46 AM in reply to: [Solved] Xbox 480p game won't sync (timesplitters 2) #24272
Is it the PAL version? If so, is it the original or the Classic edition?
December 8, 2018 at 3:17 PM in reply to: [Solved] Xbox 480p game won't sync (timesplitters 2) #24258Are you sure you’re getting a 480p signal from TimeSplitters 2? I remembered wrong, the PAL version of the game shouldn’t work with anything other then 576i. There are multiple reports of this and I can not get my copy of the game to work in any other mode, unless I change the default.xbe to the NTSC one.
December 8, 2018 at 12:00 AM in reply to: [Solved] Xbox 480p game won't sync (timesplitters 2) #24249The PAL version of TimeSplitters 2 doesn’t support 480p. You either have to play at another resolution or find the NTSC game/.xbe.
I feel a bit stupid now, but I’ve confirmed it’s the cable. There is a short between blue and sync and a slight short (600-800 kOhm) to red.
When I buy cheap cables from China I usually measure them before usage, but I figured there was no need this time. Also, the symptoms seemed way too complex to be a simple short, still don’t understand how this wouldn’t affect all output more, shows what I know.Anyway, thanks for all the help.
If it really is nothing but a straight copper wire, I guess that or some damage/bad connection is the only solution. But the picture is completely stable and the issue is consistent. And why on certain resolutions and encodings and not others? If it at least had been the high bandwidth signals.
So, I tested the converted cable, except for the picture quality being really bad, the colour was fine no matter what resolution I tried.
I then decided to convert a composite+stereo to SCART adapter into a RGB RCA to SCART adapter and tried on both a Xbox and a Xbox 360. Everything looked great. So unless there’s a difference between Sony’s and Microsoft’s YPbPr signal, it has to be the cable.
Can’t quite grasp how a straight copper cable can work with some resolutions and encodings and not others. Is there a good way to measure the blue channel to get a definitive reading?
It’s a ~6 months old Retro Gaming Cables PlayStation 2 RGB SCART PACKAPUNCH PRO with sync on luma.
I remembered that I have an old Xbox Advanced SCART cable. I’m going to switch that over to output YPbPr instead. That way I can at least test AV1 YPbPr with another cable. There is a way to make the Xbox output RGsB, but I don’t feel like messing with that if I don’t need to.
It’s a PS2 cable and should not have any capacitors. And wouldn’t that mess with all outputs equally?
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