oldskooljuba

Forum Replies Created

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • in reply to: Image problems with NES #15032
    oldskooljuba
    Participant

      Hmm, should’ve probably read this before posting: http://junkerhq.net/xrgb/index.php?title=NES#OSSC_Specific_settings … I indeed had this little composite-to-SCART adapter the article is referring to. So, onwards to modding the console it is, then.

      in reply to: Wii Virtual Console lag issues #15030
      oldskooljuba
      Participant

        Final update on the topic: I got myself an ASUS VE247H to replace the HP monitor, and the lag doesn’t bother me anymore.

        in reply to: TV compatibility report thread #12676
        oldskooljuba
        Participant

          Yes, just tried setting TX mode to HDMI, but still no image (“DVI signal error” on screen), neither with Wii Virtual Console nor PS2. Another thing with the Eizo EV2436W: Setting 480i/576i mode to “passthrough” gives a black screen (no “DVI signal error” text).

          in reply to: TV compatibility report thread #12651
          oldskooljuba
          Participant

            Eizo FlexScan EV2436W (borrowed one from work)

            Tested it with Wii Virtual Console. Could not get any image in any NES or SNES emulated games (the screen read “DVI signal error”). I scrolled through all modes. Setting the TV type to 576i (50Hz) also resulted in “DVI signal error”.

            Also no image at all with PS2.

            in reply to: Wii Virtual Console lag issues #12582
            oldskooljuba
            Participant

              The emulation lag (NES or SNES) did not bother me when playing on the CRT. Perhaps my monitor introduced more lag when receiving the SNES-emulated signal? Or did it add equal amounts of lag to NES and SNES, making me feel the emulation lag difference? 🙂 Well, I guess I’ll just start looking for a new, better display to hook the OSSC to.

              I didn’t really know what to expect when hooking up the OSSC for the first time, so perhaps I was more disappointed than surprised when the lag wasn’t noticably reduced.

              Unfortunately I could not switch Super Mario World to run on 240p. The procedure given in retrorbg.com worked when I tried it on Super Metroid and Link to the Past, but not on SMW.

              in reply to: Reserve list backlog – Check your spot! #10957
              oldskooljuba
              Participant

                Hi! I signed up for the newsletter a few days ago. I’m number 2865 on the reserve list. When can I expect to get my unit?

              Viewing 6 posts - 1 through 6 (of 6 total)