Pajamaslayer
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Good work on the new modes, 4X is looking great on my monitor!
Unfortunately, it looks like a bug found its way into an older feature. 480p content seems to confuse the OSSC whenever it switches to it from 480i on both Gamecube and PS2, it seems to think that it’s 480i at ~120 Hz. It also happens if a 480p signal is being fed to the default input when the OSSC is powered on. Occasionally it will recognize the change correctly, but probably 90% of the time it’s wrong.
A quick fix for it right now is to switch to another input and back, that always clears it up.
My monitor goes up to 120 Hz and accepts the signal, so it was kind of interesting to see everything run like this.
Ah, okay, I didn’t realize it would be changing the signal that much. I dug out an old monitor and the aspect ratio fix does work correctly with that. Thanks for the reply!
Thanks for the update, but the advanced timing tweaker seems buggy for me. This was all tested on Dreamcast RGBHV with the DTV 480P setting.
I assume that the DC aspect fix was supposed to stretch out the image a bit, but all that the H. active setting does for me replicate the left side of the screen and slide it in on the right side as I lower the value. All other settings were left at their defaults for this.
Another issue unless I’m misunderstanding something, if you take H. backporch and lower it some to move the image to the left and then decide to shift it back to the right some, the first time you increase the value it continues to shift the image left one more value instead of to the right. A second increase will start making it shift to the right, but there definitely isn’t a 1:1 relationship with the values and the effect here. This behavior happens going both ways and also happens on other advanced timing settings (I didn’t test them all for it).
Panasonic TC-P50G20
x2: Yes
x3: No
480p x2: No
SNES: YesTested consoles (all NTSC):
SNES
Gamecube
Wii
Genesis
Dreamcast
PC Engine Duo R (usually needs analog sync LPF)
PS2 (both PS2 and PS1 games)
Xbox (1080i didn’t work)Other notes:
No GBI ULL, but GBI LL still works.
3x and 480p 2x will display if converted for the VGA port, but the image is squashed and parts of the screen are noticeably wavy that I couldn’t resolve. -
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