Chef_Torte

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  • in reply to: NES Lumacode – Strange color palette #70546
    Chef_Torte
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      @marqs if i play around with the sampling, I can get 4x & 6x to look correct – but i still get graphical glitches in the screen (grey lines), with noise at the top of the screen. 5x outputs a perfectly clear signal. I wonder if having more fine tuning abilities on the sampling would help? It does increase by large amounts ( I have no idea what I’m talking about with video stuff, I could just not be understanding it)

      • This reply was modified 2 hours, 28 minutes ago by Chef_Torte.
      • This reply was modified 2 hours, 25 minutes ago by Chef_Torte.
      in reply to: NES Lumacode – Strange color palette #70545
      Chef_Torte
      Participant

         

        Ok with enough trial and error we got it. It only works in 5x mode, and is really picky about settings.

        Is this what is kind of expected then with this mod? Would be nice to have it working in other line multipliers – but im glad it is at-least working.

        It really is pixel perfect, super happy with it.

        Now we can at-least enjoy it – but curious how others experience with them mod has been? Using the ossc.

        For anyone that runs into the same issue. Try the FirebrandX NESRGB profile, and start messing with all the LPF settings (there are a few) and try 5x for the line multiplier. That is how I was able to make it work.

        Not sure why? But it works.

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