Res1s7

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  • in reply to: Mercenaries PS2 OSSC photo’s #43983
    Res1s7
    Participant

      I used to have an old “tube” TV a few years ago for a ps2 I had at one point. But these old ray gun TV’s always give me headache. I need to try what I photographed on my Viewsonic Gaming monitor. Also I just read this hilarious forum post that basically proves to me that what I’m getting from the OSSC is already very good …

      Just play the stupid game, and stop looking at the canvas like if you were a pretentious ART critique. 😆 — and I mean no offense for that… 😀

      Source: PS2-Home Forum.

      “pretentious ART critique”, lol … this was me until I read his post !

      in reply to: SNES 5x audio/videos issues across multiple TVs #43965
      Res1s7
      Participant

        I’d suggest having a good old read starting here. It took me a while to realise that the reason the OSSC has all these fiddly settings is to try and allow as much compatibility as possible with displays. It’s highly likely that there’s a particular setting or combination of settings that will solve your problem but it takes some sleuthing around.

        in reply to: Scanlines messed up unless I use passthru #43964
        Res1s7
        Participant

          OK, thanks, got confused. Scanlines are back now in 576p. So the PS2 never really had “scanlines” as such ? Might just be my own personal taste but scanlines seem to clean up the image a lot leading to better immersion.

          in reply to: Scanlines messed up unless I use passthru #43940
          Res1s7
          Participant

            OK, however I was using progressive video output from the PS2.

            in reply to: Confused about how OSSC works with PS2 #43908
            Res1s7
            Participant

              I don’t agree with the bolded sentence in the quoted text. It cannot be claimed that resolution is lost when no lines from the source has been removed, and the temporal resolution likewise has not been altered.

              Right, LOL. I don’t think I’ve ever bought a piece of technology with so many myths and misunderstandings around it.

              So the error in his statement is that the OSSC is doubling each line of EACH FIELD (not a just a single field). So the two fields are still combined into the progressive output with no loss of any lines or quality loss, apart from ….

              “The rule of thumb is, if your priority is a good picture, use your displays deinterlacer.” The OSSC Quick Start Guide.

              So that refers to the slightly flickering image due to bob de-interlacing as well as some combing artefacts. If this is correct I can more than live with this.

              EDIT: But my explanation is not quite there, and also (is it just me) why can no one seem to quite accurately explain what’s going on ?

              (Me after days with the OSSC lol … could not get the forum to display this image.

              Anyway I found the following that explains it much more adequately for me …

              “Bobbing: each field gets a full frame.. instantly, you have twice the amount of data/file size and you have to double the speed of playback.. otherwise, your video gets slowmo.. smooth movement, but some content could ‘shake vertically’.” – Source.

              “Each field gets a full frame”. FINALLY ! That’s all I wanted to know.

              As a final question, and BTW thanks for sticking with me on this, is there anyway in the OSSC to “dump” or “screenshot” what the OSSC is sending to my TV so I could make direct pixel by pixel comparisons between output modes ? I could just photograph the TV screen but this is already like comparing differences between audio sources, its subject to placebo effects.

              EDIT 2/ADDITION: So I had to add this as well

                as I finally cracked it

              . I originally tried GSM ( Graphics Synthesizer Mode Selector ) but decided it just did not work with enough games. However after reading that Component output is required for 576p and other progressive output I tried switching to component output in the PS2 menu (not RGB) to see if I could send that down my SCART cable into the OSSC. It worked !. So then I try GSM again with a game that is not listed as supporting any progressive output; Medal of Honor: European Assault. 576p now works with it. However it was still badly scaled on my TV. So I tried 480p and that scales better. All the other GSM modes lead to blank screens or crashes. So now I have much better scaling AND progressive video input to the OSSC. For some reason I can only get 2x doubling and passthru options available for both 480p and 576p. I also altered some of the timings to properly scale the resulting game video but its still cropped off the bottom but playable. Does anyone know anything else I can try to center the image properly ? See this screenshot that shows the OSSC timing settings in the menu. It scales to the top properly but what you can’t see in the photo is cropping off the bottom of the frame which just crops the bottom of the HUD in this game. Cheers.

              in reply to: Confused about how OSSC works with PS2 #43886
              Res1s7
              Participant

                OK, thanks for the explanations. I did eventually find what I was really looking for which is this post

                Speaking purely as a guy who cleans and converts VHS to digital for a living, I’d personally just use the passthrough mode with the majority of PS2 games. The reason the 2X, 3X and 4X modes look so good on Sega Mega Drive, SNES and N64 is because the majority of the games output at 240p or 288p. Because the signals are progressive, that means the OSSC has all the lines that make up the frame right from the word go. The PS2 on the other hand primarily outputs at 480i or 576i – interlaced video signals. What that means is the console alternates between showing the odd and even numbered lines that make up the frame separately. In progressive video, 30 frames per second is just that. But in interlaced, 30 frames per second is actually 60 half-frames per second. Not half as in chopped in half, but half the lines that make up the frame. That means with 480i or 576i content, at any given time the OSSC only has half the image to work with. Linedoubling such content means half the vertical resolution is lost.

                For that reason, I would NEVER linedouble an interlaced signal unless it was a re-release of an old 288p game that was converted to 576i. The PS2 has a few games like that, such as the Sonic the Hedgehog collections. Deinterlacing such games in the normal field combination method generally results in combing artifacts where there shouldn’t be any, whereas linedoubling 288p games that were converted to 576i surprisingly retains the original visual intention. But for the vast majority of games that were rendered at 576i to begin with, you’re better off letting your TV or some other device do the deinterlacing. Even a cheap scaler will produce a more accurate deinterlace of such content than the OSSC or RetroTINK.

                I have found the OSSC to be very confusing (but interesting). By the sound of it I am not alone …

                “Also, most users are not trained in video production; this often causes poor results as many people do not know much about deinterlacing and are unaware that the frame rate is half the field rate.” – Wikipedia Page on Deinterlacing.

                This is also what I failed to appreciate on the product page

                “The OSSCs deinterlacer is lag free! Note that this does however mean there’s a drop in picture quality for interlace sources, but this is unavoidable.”

                So, unless I keep it for the 240p games, do I basically have a glorified pass through (but the scanlines are cool) for my PS2 ? Are there better alternative products for PAL 576i and NTSC 480i PS2 gaming that will deinterlace and upscale things better than my TV will do without losing drop shadows and sprite effects ? I already know about the Framemeister but that is discontinued and very expensive on ebay (I was seeing them going for $750).

                in reply to: scaling filters #43869
                Res1s7
                Participant

                  So can I find these filters somewhere in my FW ? If not then will they be added at some point ?

                  in reply to: OSSC: Ps2 + GSM? #43866
                  Res1s7
                  Participant

                    At first I abandoned GSM because its just not a consistent solution with so many games refusing to work with it. However while experimenting with getting rid of the black borders around the OSSC output I used GSM to force NTSC on Turok Evolution which created an OSSC output that covered much more of my HDTV panel (I could just blow it up with the TV but then its dodgy scaling/processing again and it won’t zoom 4:3). So I’ve only tried it with one game so far so I don’t know if its a viable solution across the board for solving any problems with PAL output.

                    in reply to: Firmware 0.87 / 0.88 #43864
                    Res1s7
                    Participant

                      Is it possible to change the highlight colour of the OSD menu current item ? For me it does not look very highlighted and is difficult for me to discern. Cheers.

                      in reply to: Wii OSSC is not better than Wii U directly! #43863
                      Res1s7
                      Participant

                        Is all the processing turned off on your TV ? If you’re using the OSSC then you should not have to use game mode because OSSC is doing everything possible to minimize latency. On my TV I stopped using game mode because in that mode I could not turn off or adjust many settings. I also forgot at one point to turn off “sharpness” that was really messing up the output of the OSSC.

                        in reply to: NTSC GAMECUBE ==> OSSC Support #43859
                        Res1s7
                        Participant
                          in reply to: Confused about how OSSC works with PS2 #43848
                          Res1s7
                          Participant

                            OK thanks Harrumph and BuckoA51. At first I thought I was just being a bit thick with everything to do with the OSSC, but now I’m beginning to understand the concepts I can see that what I was getting into was a Jujitsu master class and crash course in video processing all rolled into one ! Maybe VGP should give out some kind certificate ?

                            So far …

                            1. The reason that I have a box within a box on my display is that the larger box represents the full extent of the CRT display that the PS2 is expecting to find. The gap between this full box and the smaller actual display of the game is where the edges of the curved parts of the actual CRT tube would have been. Is this called “overscan” or is that something else ?

                            2. Having grasped that this device is actually well established way of doing this I beginning to understand that I can alter the timing to adjust the final image geometry. I already shifted the image left/right using the horizontal timing adjustment in the OSSC menu. What I don’t understand is if I can enlarge or shrink the final display using some of these timing settings. Is this possible ?

                            3. Scanlines. Someone suggested that you can use the OSSC post-process scan lines to mask the flicker effect of the “bob” interlacing … “I have the OSSC black out the repeating lines from 480i games. So essentially no more annoying bob deinterlacing flickering while still getting the benefit of no added lag.” ( source ). I tried that but could not reduce or remove flicker. Am I barking up the right tree here ?

                            So I’m slowly getting used to the OSSC with the PS2. I takes a bit of getting used to as its as if an actual CRT display is my HDTV !

                          Viewing 12 posts - 1 through 12 (of 12 total)