TyMiles2012
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Firmware works great! Been wanting to change my setup and use the DExx as a CRT companion while using a 5X for capture. Tested 480i/240p passthrough and 480p > 480i/240p A-LM line drop modes. No perceivable lag compared to a direct component connection to my CRT even in line drop mode which is exactly what I needed. Saved profile from previous FW also worked just fine. Though a bug from the previous FW is still there when downscaling in scaler mode but I don’t know if this is DExx related or my HDMI to YPbPr. In scaler mode, 480p to 480i works, but my TV presents 240p-like scanlines and has 480i flickering. A-LM doesn’t have this issue, so I don’t need scaler mode anymore but I felt this was worth pointing out just in case anyone needs scaler mode for their CRT. Specific HDMI to YPbPr is the one by Portta.
April 23, 2021 at 9:53 PM in reply to: OSSC to PC VGA CRT – Unstable signal on Line2x (fw v0.88) #46933I also have the Tendak with the same issue. I’m pretty certain the DAC is the problem now since now I know I’m not the only one and I use a different CRT (Gateway EV910). From what I’ve tested, it seems to be an issue with horizontal resolution, and potentially the brightness of the image. Line2x with a 240p console is very unstable, the Wii which has a 720px wide buffer rather than 640px is more stable (I get either sync drops or rapid red/blue pixels speckling on the screen), a super resolution on my PC (I use 2560×400 to play DOSBox) is perfectly stable whereas a custom 640×400 is basically unusable.
Also, try setting TX mode to DVI (Unless you absolutely need HDMI audio). At least on Wii, that’s as stable as it gets where I just get a sync flicker once every so often rather than a dropout.
EDIT: I had another DAC sent to me today, and so far it’s been WAY more stable. It’s an active one by JideTech, you can find it on Amazon for under $40. Colors seem to be the same. It doesn’t rescale the output either, even a custom 320×240 120hz resolution works! The only issue I’ve had is that when you set TX mode to DVI, it has a large flickering black bar slowly scrolling up, but setting it to HDMI RGB or YCbCr444 resolves it, which is weird because it worked with my GCVideo modded Gamecube with no issue. So far it’s worked on my OSSC at 640×480 and Wii (720×480), including my PC at 640×400 and even the 320×240 at 120hz I’ve mentioned before.
August 26, 2020 at 5:30 AM in reply to: Does the OSSC pass through odd resolutions? (Retro PC question) #41012I’ll keep that section in a text file for future reference. Thanks! The much higher refresh rates are pretty much hypothetical since input latency doesn’t matter given it’s a VGA CRT and most or at least later games probably wouldn’t be able to push it consistently anyway assuming I go for a Voodoo 2.
The PS2 is as finicky as it gets and it’s on a game to game basis plus for me, I can’t stand bob deinterlacing so choosing that or not is up to you. If a game natively has a progressive output option, use that (Not through GSM) and set to 960p on the OSSC. Soul Calibur 2 for example. Most games in my experience that don’t have a native progressive mode, use 1080i interlaced set to passthrough, as a lot of games will crash if you set them to progressive resolutions but I’m not entirely sure why that’s the case, but it’ll look very close to native 480p but then you won’t be able to double to 960p so you gotta deal with it. Dirge of Cerberus and God Hand are two games I have that I use 1080i with. Some games like Atlus SMT games, especially Devil Summoner and Nocturne literally renders the games field by field so forcing a higher resolution for example will give you the equivalent to 480i bob deinterlacing even at 480p through GSM and 1080i passthrough/bob. For those games, I use 480i passthrough. I’m hoping weave style deinterlacing is possible on the OSSC. The new PS1Digital allows it but I don’t know what FPGA it uses, and I don’t know if it has a frame buffer. The OSSC does not, but the OSSC Pro will. Makes me wish the PS2 were like the Dreamcast and GC/Wii where the games render in 480p and the built-in DAC interlaces it because then the PS2 would easy to work with lol
Do you have an Xbox One? Plug your OSSC into the HDMI In and plug your Xbox into your Elgato. It only has a frame of lag so for a lot of games it’s not a big deal and it works wonders! Just don’t use 5X on 240p games because it’ll cut off the top and bottom, but 960p works perfectly
EDIT: If you don’t have an Xbox One, I messed with it myself and I got it working at 960p. On OBS, set a custom resolution of 1280×960, and use the DirectShow version of the source, not the Elgato Game Capture HD source. It should have a (#01) at the end, or another number. If it blacks out, change USB port. Every so often if I use the Elgato directly, I have to plug it into another USB port and change it back to the DirectShow driver.
The StarTech USB3HDCAP is the best capture card I’ve used with it. It accepts up to 5X on 240p content (5X requires some tweaking, but up to 4X works with no issues out of the gate), accepts Line 2X and 4X for 480i, and all modes for 480p. Line 3X for 480i content doesn’t work for just about anything I’ve personally tried, even displays.
EDIT: 1080i also works great. I personally use passthrough on that to apply Yadif2X deinterlacing on OBS if I ever record anything from my PS3.
Try “Video In Proc” > “Pre-ADC Gain”
My MVS setup going from SCART to Component to OSSC was a bit dim and that fixed it, but I had to save it as a new preset because my other consoles weren’t dim.
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