TV compatibility report thread

NewHome Forums OSSC, OSSC Pro and DExx-vd isl OSSC – Discussion and support TV compatibility report thread

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    Didn’t get to do a whole lot of testing since most of my consoles are still packed, however I am happy to report that the Pixio PX276h monitor seems to work flawlessly out of the box with my Super Nintendo. I only have composite cables with the system at the moment, so I did use a Retrotink 2X to hook it up to the OSSC, but I don’t imagine that screwing with a whole lot compatibility wise.


    Hi there,

    I’m maybe planning to buy an ossc, but before I do I wanted to be sure it could work with my setup.
    Anybody with compatibility informations with a Philips Led tv 32pht4203/12, screen resolution 1366 x 768 (seems to be the 4200 serie, this number maybe specific to France..) would be welcome !

    Thank you and hoping to get some clues.


    I now have a 6-series TCL, and it works beautifully with everything I’ve used on it (Genesis, SNES, N64, PS2, all capability of x3 and x4 just fine).

    The 480p 2x (960p) works?


    The 480p 2x (960p) works?

    Actually not sure about that, since the consoles I tend to run through this are mostly 240p. My PS2 has worked well thus far, but I believe most of those games are outputting 480i if not mistaken. I can check this on a few games though I see what I get.


    LG 43UK6500AUA
    x2 Works
    x3 Works
    x4 Works
    x5 Works
    SNES Works

    I actually haven’t found any configurations that won’t work with this TV. 5x 1920×1080, 1600×1200, 1920×1200 all work fine, even with SNES. I assume the same would be true with the other models 43UK6300 and 43UK6100.


    If you had to bring one console into a TV showroom floor to test OSSC compatibility, it’d be the SNES, right (due to the jittering issues)?


    If you had to bring one console into a TV showroom floor to test OSSC compatibility, it’d be the SNES, right (due to the jittering issues)?

    With the introduction of the dejitter mods for the NES and SNES, the NESRGB 2.0 which integrates dejitter functionality, and the SNES RGB bypass/dejitter combo board, I’d say no.

    If I had to bring a console, I’d probably be inclined to bring a PS2, because, with GSM, it’ll do everything from 240p to 1080i, NTSC and PAL. I live in the US, so one of my biggest wonders when TV shopping is which models secretly support PAL modes (If they advertised it, no one but expats or enthusiasts would know what it is; might think it’s a digital assistant FFS). If I can get a TV in the US that supports 50Hz and doesn’t choke on 576i/p, I’d rather have that so I can play those games in their native video modes than have to run them through framerate conversion.

    I think there’s a test firmware for the OSSC that can output a range of modes. If that can be modified (or created, if it doesn’t already exist) to cycle through a range of modes, including things like 576i/p/PAL60, then I would just bring that. The testing process would be straightforward; if you hooked a portable USB charger to your OSSC with a USB-A to DC barrel cable and could hit BTN0 or BTN1 to cycle through video modes, all you’d need to do is connect the HDMI cable, change the input on the TV, and hit the button to test each mode.


    In the current form, you have to use the remote, though I fail to see that as a problem.

    Sure, the dejitter mod is out there and it’s great, but some would probably prefer not to go through the hassle. So if SNES is an important console to you, I’d still test that.

    PS2 is a good suggestion, but the OSSC test fw kinda beats it on the off-spec framrate department.


    I just got the Philips 22PFT5303/05 as I was looking for something compact for my setup (it’s only 22″ but I think it comes in bigger sizes, too).

    I tested the following consoles in 240p:
    – NES (PAL) (front-loader) with NESRGB / no de-jitter: 1x, 2x, 3x, 4x, 5x all work. Blue lines bleeding left and right, fixed them by reducing B/Pb Offset. No Sync issues. RetroGamingCables RGB scart cable with CSYNC stripper.
    – SNES (PAL) unmodified / no de-jitter: 1x, 2x, 3x, 4x, 5x all work. Blue lines bleeding left and right, fixed them by reducing B/Pb Offset. No sync issues. RetroGamingCables RGB Scart cable with CSYNC stripper.
    – Nintendo 64 PAL with RGB Mod: 1x, 2x, 3x, 4x, 5x all work. 5x was displaying out of the display bounds, fixed by adjusting backporch and active length. RetroGamingCables RGB Scart cable with CSYNC
    – Sega Mega Drive no mods: 1x, 2x, 3x, 4x, 5x all work, no issues. RetroGamingCables RGB Scart cable with CSYNC.
    – Sega Saturn NTSC Jap with Region switch and 50/60hz mods: 1x, 2x, 3x, 4x, 5x all work in all modes, no issues. RetroGamingCables RGB Scart cable with Luma Sync

    Briefly tested a PAL Nintendo GameCube and a PAL Sega Dreamcast, both worked, but I didn’t try changing any modes. Both through RGB cables.


    I tested both my HP LP2065 (1600×1200) and Asus VG248QE (1920×1080).
    The console I connected was a Dreamcast via the Retro-bit VGA box.
    The LP2065, which I connected to via an HDMI to DVI cable, shows a black screen no matter what I do.
    The VG248QE, which I connected to via a regular HDMI cable, works in both passthrough and Line2x, but doesn’t display in 4:3 and is stretched from 960p to 1080p

    I know the problem with the LP2065 isn’t the HDMI to DVI cable, because it works with my computer’s HDMI output and my VG248QE’s DVI input. For some reason, the LP2065 doesn’t like the OSSC 1.6. I wonder if the old DVI version would work.

    The LP2065 has two DVI-I ports, and is able to display my Dreamcast when connected directly to the VGA box via a VGA to DVI-A adapter.


    I just had a derp moment.
    I realized I didn’t switch the OSSC from HDMI mode to DVI mode.
    After switching to DVI mode my LP2065 will display my Saturn without any issues up to 4x.
    At 5x it still displays it, but my monitor shows an OSD message saying that it’s out of range, even though it’s not.


    Sony A1E (or A1 in NA) fully working through all modes on Saturn, PS1, Gamecube, PS2 and Wii. Will test on OG Xbox soon enough.


    480i 3x scaling need to turn on Upsampling 2X and Hll 2x, otherwise flicker and transparent video content.
    480i 4x Sometimes loses Audio sync for a split second, can either happen rapidly or not for an hour between, even though running the same game.
    480p 2x also suffers from the same issue as 480i 4x.

    Sony KLV 32EX400 Works with some weird forms, i’ll explain below.

    240p Content (Saturn, Wii, PS1)

    *Line 4x will display without a hiccup.
    *240p Will work without a hiccup.
    *Line 2x will not work.
    *Line 3x Works beautifully.

    480i (PS2, Gamecube, Wii)

    *Line 1x works.
    *Line 2x, 3x will not work.
    *Line 4X works beautifully.

    480P (Ps2, Gamecube, Wii)

    *480p flickers and constantly losing sync half of the time, working the other half.
    *Line 2x 480p works without any audio sync drop or video drop.

    Cables Used:
    PS2: HDRetrovision Component Cables.
    PS1: Insurrection Industries RGB Scart cable.
    Wii: Third Party component, well shielded (don’t remember the brand).
    Gamecube: Official Component Cables.
    Saturn: Insurrection Industries RGB Scart Cable.


    I’m looking at getting an OSSC, but I see my tv on this list with some compatibility issues. But the last posts on here are from October 2017 and January 2018. I own the Sony 4K 49″ X900E. Does anybody know if these issues have been fixed since then? It mostly looks like it’s SNES at least from the OP. Anybody on here currently that owns the X900E with an OSSC that can give me some more details?

    Also, abut the power supply with the OSSC. Does it use a wall hog power supply? And if so, will it be okay to use one of these:


    Yes, it uses a wall wart, and, yes, you can use one of those short extensions.

    If the only problem your X900E has with the OSSC is SNES, and you don’t have or don’t care about using a SNES, then you’re probably fine; otherwise, I expect that compatibility issue would likely be fixed with a dejitter mod installed in the SNES. If you don’t already have a dejitter mod installed, I recommend installing one of these combination dejitter and RGB bypass boards.



    Yeah, the SNES is going to be a huge part of my set up. I just ordered an RGB SNES Jr. with S-Video a few weeks ago using the 7374 AMP. I haven’t received it yet though. I ordered it from Retro Fixes:

    I’m not sure if it comes with that mod on board or not.

    One thing I do have is a Framemeister I’ve been using for about a year so I guess I can always use that to play SNES games if it doesn’t work.

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