KentaZX
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Okay I double check my scart cable and removed it from the gscartsw and plugged it directly to the ossc, and directly to the TV instead of the hdmi switch and it made no difference whatsoever. The only thing I could think of is somehow the ossc firmware 0.86-.88 broke the signal.
Leon Kiriliuk, back last year ago swapped the NESRGB board to the latest one (at the time of July 30th 2019) with v2.2 firmware. It DID work before randomly when I was messing with HDMI switchers that didn’t like the OSSC before. But I moved recently and now im having issues with it again. The other funny part is my SNES is working perfectly fine though (it has de jitter too). its just my NES thats going wonky with FirebrandX profile, or when I put up 5X.
UPDATE: Okay after adjusting the H sync length to 32 and enabling HPLLx2 and upsamplerx2, My NES is running fine now at 5X 1290x1080p with optimal timing.
August 30, 2019 at 5:02 AM in reply to: SNES + OSSC FW 0.83 + De-jitter mod: sync keeps dropping #27740Id say give it a shot, play around with it to see whats works for you. It sounds to me after skimming through that thread is that it can be different cases for some of the SNES games.
August 29, 2019 at 7:05 AM in reply to: SNES + OSSC FW 0.83 + De-jitter mod: sync keeps dropping #27725Okay so I tried increasing the Vthreshold from 123 to 191, sync didnt seem to drop out anymore. Also tried increasing it to 225, the game played just fine now after playing through for 20 minutes. Seems like it fixed the sync problem but Will keep an eye on it for now.
August 16, 2019 at 3:55 PM in reply to: Original Xbox RGB scart cable or better recommendation? #27480Well I have a NTSC Xbox though, not PAL so that should be NTSC video region itself, but if I decide to go for component video, what cable would you suggest? because I could just plug that in straight to my 4KTV. Not sure if i can do HDMI mod though because I don’t know if the modder I usually talk to does that.
Any good recommendation for the brand component cables?
Sorry to bump an old thread, but just to be clear, I have a NTSC Xbox, do I need to get it modded in some way? or can I just get a RGB scart cable for XBOX and set my Xbox to run in 480p?
@Bucko: what the correct aspect ratio? I did enabled the DTV thing in the sampling section of the ossc though according to firebrandX’s timing profile…or was I not supposed to do that?
as for the text, yea there were some ghosting, but as longsunzhao did before, I’ve increased the reverse LPF thing up to 7 to reduce it.
@nmalinoski: Ah I see. so its only for the 480i games. I need to google that list later.@Nmalinoski, I rather use AV1 since im getting audio from there at least. but i ever knew i was SUPPOSED to flip the switch back to 15KHz after the sega logo. I will test again with this and report back to see if this changes anything. (the ossc been reporting 524p) so it wasn’t on 480 i)
EDIT: flipping that switch with AV1 made no difference, and AV3 just doesn’t give out any signal.
@BuckoA51 I’ve been checking that thread out too, but my VGA wasn’t sharp as his VGA example though. Also I thought passthrough wouldn’t lag either, but when i was playing sonic adventure, i’ve felt a slight bit of lag when making Sonic jump and move around. in 2x, I didn’t feel any lag.ALSO, I’ve been testing with Soul Calibur, sonic adventure and chu chu rocket. Do those games have anything to do with my issue?
UPDATE: Okay I’m just gonna upload two screenshots, the first is using VGA(AV3) and the second is using AV1/RGB scart:
do these look alright? can they be improved? is that how they’re supposed to look?
August 4, 2019 at 9:01 AM in reply to: Dreamcast OSSC 480p 2X settings for Retro Access scart cable #27267I’m having trouble trying to get the image look sharp on both RGB and VGA (VGA doesnt have audio coming out apparently and I have the 1.6 version of the OSSC board with the audio).
I have tried FirebrandX’s settings as well and what everyone else said here. my image still looks unsharp.
Okay on 480i/576i passthrough, I adjusted the H.active to 704, and then increased the backporch from 57 to 65 (8+ as you said earlier). My TV is saying “Mode not supported”. the lowest from 720 I can go is 712. I already tried to increase the backporch to 4 with H.Active being 712, and the position didn’t look right.
As of right now with 720 for H. Active and Backporch being 57, the picture seems to be in the right position. The only thing right now its just not sharp. I thought that could be fixed with messing with the sampling phase, but no matter what value I put it, its still not sharp. Sharpness seems to be the only issue right now.
so if I do change H active to 704, do I need to change the rest of the H. settings to make it work with that value? or does everything work fine with the default still?
Ugly as in shaking around like crazy and blurry as hell (atleast in megaman X7 case) I was using the first settings from the wiki that uses megaman X7 for a game example.
EDIT: im an idiot , just resetted the settings and NOW 480i/576 passthrough works, mustve been something in the advanced timing settings that screwed it up. Looking a bit better now, so NOW that I got it working in passthrough, any recommeded settings I should put in the sampling area? Like what H sync length, H samplrate, H back porch, etc?
Okay apprently that helped on my 4KTV, 320X480 wise. Need to check the other game’s that uses a different resolution later. my capture card however and an HDMI switch that I got recently (which greatly helped my organization and 4K HDR game Capture issue) doesn’t like the OSSC as it keeps flickering on TV and the capture. So I need to check all the cables and wiring later. but yea the text on super mario 64 looks sharp and clean now like in that thread’s screenshot, so thanks for that.
I’ve just tested the Avermedia 4K card with my OSSC and my de-jittered SNES, looking pretty good on my Samsung 6290 series 4KTV and on capture, however for the Sega Genesis using the 320X480 5X and using FireBrandX’s timing settings, its looks perfect on my TV, but on the capture card, while keeping the signal no problem, its all jaggy/ zig zaggy looking…. like the picture is not moving around, it just all the sprites and wording looks like it got more lines when it shouldn’t on them. Any ideas whats causing that?
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