Capture card compatibility report thread

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    Long time fan, first time poster. I just wanted to add that I’ve tried using a DVDO iScan Micro in tandem with the Avermedia Live Gamer Portable 2 Plus. But said device did nothing to help with the capture. I didn’t mind taking the plunge to try it since it only ran me like $30-$40. Said capture card is convenient and works great for modern hardware, but it rejects anything over 480p from retro via OSSC. I’ve tried it with Atomiswave, CPS2 and Saturn so far. So for my own purposes (retro and arcade gaming, in addition to local events and tournaments), this thing is useless unless I decide to capture my Pokémon and Animal Crossing playthroughs. Haha

    I do know of the DVDO iScan VP30 or using a XRGB mini in tandem with the OSSC will allow me to get the capture results I desire, but at this time I don’t think those are within my budget at this time.

    El Sabroso

    Damn Win 10 2004 update, maybe I will update a video about, but avermedia 4k did a fix for the audio clipping in Win 10 2004, but still in x3, x4, x5 snes signals is having the cliping there, x2 has no issues, tested the N64 as well but everything OK at X5 mode

    I am using FirebrandX timings settings, for reference


    I’m having the exact same audio issues with SNES (Both a launch model and a 1chip console, neither with the dejitter mod however) on the Avermedia Live Gamer 4K too. It’s been driving me crazy for about a few months now, and I never considered that the 2004 Windows update was the culprit. I rolled back drivers and tried every piece of recording software I could to no avail. It’s a shame, the GC573 was perfect up until recently. The most recent 2020.08.11 firmware hasn’t changed anything, too. Everything else I’ve thrown at it (Genesis, TurboGrafx-16, PS1, PS2, Saturn, N64, Dreamcast, Gamecube, Xbox, and Wii) still works perfectly on every mode, it’s just SNES that has the audio issue. I even still get clipping at 2x, but it’s very infrequent compared to to 3x and especially 4x and 5x where it’s once every few seconds compared to 2x clipping for me once every few minutes.

    I’m really curious if NES has the same issue as well, but I don’t have an RGB modded unit to test. Either way I hope the issue gets addressed by Avermedia at some point, but I’m doubtful considering how oddly specific it is.

    • This reply was modified 2 months ago by Matsupial.
    • This reply was modified 2 months ago by Matsupial.

    Ok – replying to my own post here 🙂

    Got the OSSC – thanks for the fast service btw.
    Seems to work fine for SAM Coupe -> HDMI conversion – tried both x2 and x5 options. x5 gave better quality – but….

    Anyway – Elgato HD60S – I got one in the end after hearing some results from another SAM + OSSC user … initially it didn’t work after trying it with x1,2,3,4 and 5.

    Then based on input from another user – it seemed he’d had some issues after using x5 – that switching to x2 didn’t work correctly without resetting.

    I reset the OSSC – selected x2 – plugged it back into the Elgato – and the SAM video captured fine immediately.
    Only issue on the OSSC software is to remember to turn off wide mode.

    So – x5 was better for watching directly – but x2 captured at the same quality (although showed lower quality on Elgato output for preview).

    A headache to work out – but it worked in the end 🙂


    • This reply was modified 1 month, 3 weeks ago by david_uk.

    I’m having some issues with the OSSC with the Elgato HD and the Avermedia Live Gamer Portable 2 Plus capturing footage from a PS2 Slim.

    Both devices pass through to my television just fine, without any issues or distortion, but in the output to my computer, both devices have the image stretched, and it happens in the devices’ own software and in OBS.

    I have a couple of examples since I was capturing footage for a Let’s Play – both were taken in OBS.

    Here’s the Elgato:
    Here’s the Avermedia:

    I don’t know if this a capture settings issue or something else. Output from the device is component out, and (IIRC) 4x scaling.


    Don’t know if it’s any help – but in my case, on the game capture HD software on the elgato, I had to untick a stretch option on the devices configuration.


    I’m having the SAME issue as you. SNES into OSSC into Avermedia Live Gamer 4k

    Audio clipping/stutter every 10 or so seconds as shown here

    I was on Windows 10 1909 and it was an issue, then updated to 2004 and it still happened so not sure if the Windows update necessarily is causing it? N64/Wii/Genesis work perfectly on every mode.


    Hey guys, i’m about to get a new capture card, and one of my main objectives is to stream classic games, so, could we tell that the elgato cam link 4K is the definitive capture device for the OSSC? or is there any better option?

    I also wanted to know if has sombody tested one of this new ‘cheap’ capture card, and can help me to know if it works with the ossc, you know, just to save some bucks.

    Thanks for the answers.


    I borrowed my friend’s capture card (cheap chinese card) and HDMI splitter last weekend to capture some NES and SNES footage for a project and I’m having the same audio skipping/stuttering/clipping issues on my RGB-modded NTSC Famicom AV and PAL SuperCIC SNES w/ RGB Scart through OBS via OSSC. Sega Mega Drive/CD/32X and N64 is totally fine and audio is flawless.

    I was initially going to dismiss it as a fault with the chinese capture card (or even the hdmi splitter) but I noticed the earlier posts and it made me wonder if the issue could be with the OSSC (I personally think it’s unlikely but I hope not.).

    Anyway, I’ve conducted some tests and here’s what I found out. Hopefully this will be of use to someone.

    Test 1: OSSC connected directly to TV via HDMI (no capture card. no hdmi splitter). Audio output via TV = RGB NTSC Famicom AV, RGB PAL SuperCIC SNES, RGB Mega Drive/CD/32 and RGB N64 audio is flawless. No Stutter.

    Test 2: OSSC connected to HDMI Splitter outputting on TV only. Audio output via TV = RGB Mega Drive/CD/32 and RGB N64 audio is flawless. Audio on NTSC Famicom AV and PAL SuperCIC SNES is noticably stuttering irrationally. Video is fine. (HDMI splitter issue??)

    Test 3: OSSC connected to HDMI Splitter outputting on TV and OBS preview (on Windows PC). Audio output via TV and OBS recording = same as above. Video:

    Test 4: OSSC connected to capture card directly outputting on OBS preview (on Windows PC. No HDMI Splitter). Audio output via OBS recording/PC = NTSC Famicom AV and PAL SuperCIC SNES audio has improved but there’s a slight audio hiccup/stutter at times. Not as noticeably bad as before but it does sound “off” every now and then. Video is laggy but I guess that’s expected given that I’m playing through OBS and it’s more dependant on my PC specs & capture card. Recorded footage’s video is fine but audio is noticeable. Video:

    So yeah….I’m not implying that there’s a fault with the OSSC as there’s too many factors in my scenario but I do find it strange that Famicom and SNES audio isuses stand out just like the others here so I wanted to share. Will be doing more tests this weekend. Specfically trying to rule out if the fault is originating from the HDMI Splitter or the cheap capture card. Rule out HDMI cables and extension cables. Everything. Will also be tweaking OBS settings and seeing if that’s an issue.

    UPDATE: managed to solve the issue. It was the HDMI Splitter. Also, the audio down-sampling setting on ossc helped me with the audio stutter/skipping on my NES when it’s set to disabled. Might be worth a try if you’re experiencing the same thing.

    • This reply was modified 6 days, 18 hours ago by sgakensymd.
    • This reply was modified 6 days, 18 hours ago by sgakensymd.
    • This reply was modified 6 days, 18 hours ago by sgakensymd.
    • This reply was modified 6 days, 14 hours ago by sgakensymd.
    • This reply was modified 5 days, 5 hours ago by sgakensymd.
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